Persona 5 Playthrough | Part 92

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What is Persona 5?

Persona 5 is a role-playing video game developed by Atlus for the PlayStation 3 and PlayStation 4. Persona 5 is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. It was released in Japan in September 2016, and worldwide in April 2017, where it was published by Atlus in Japan and North America and by Deep Silver in Europe and Australia.

Persona 5 is a role-playing game where the player takes on the role of a high school student who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation game.

The year is punctuated by both scripted and random events — the protagonist attends school, can perform part-time jobs, and pursue leisure activities or create items for use in battle. These various activities raise character attributes, which in turn grant passive buffing effects during battle.

When in the real world, the main protagonist can develop character relationships known as Confidants; an evolution of the Social Link system from Persona 3 and Persona 4. With this system, the main protagonist can converse with and improve his relationship with other characters he meets, with some leading to possible romances. Each relationship is symbolized by one of the Major Arcana of the Tarot card deck.

Improving Confidant ranks with party members unlocks various abilities for use in combat, such as the "Baton Pass" ability, which allows the player to directly select another character after a critical hit while granting a temporary attack boost. Improving ranks with non-party Confidants grant other bonuses, such as giving access to new items and equipment and boosting experience point and yen gain.

Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and randomly-generated Mementos dungeons. Both are populated by Shadows, which are physical manifestations of suppressed psyches modeled after mythological and religious figures.

Within Mementos dungeons, the party can fulfill requests from non-playable characters (NPCs) received from a "Confidant" links. While navigating, the party uses stealth to avoid the sight of enemy Shadows, and some areas hold puzzles that can be solved using an insight ability known as "Third Eye", which highlights interactable objects and enemy strength compared to the party.

When exploring story-centered Palaces, an "Alertness Meter" is present, where the party being spotted or fleeing combat results in security being raised. If security reaches 100%, the party is forced to leave the Palace. The Alertness level can be lowered by launching surprise attacks on and eliminating enemies, and also lowers automatically over night.

Throughout Palaces are locations known as "safe rooms". In them, the player can save their game, heal their party, and fast travel to other safe rooms within the Palace.

New Personas are gained from battle through a successful negotiation, and different Persona types are represented through different arcana linked to Confidant links. Personas can be combined, or "fused", or otherwise further manipulated within the Velvet Room, a realm the protagonist visits as part of his journey through the story.

Within the Velvet Room, Personas can be fused with "Guillotine" fusion processes, with the resultant Persona inheriting skills and stats from its parents. The more skills a Persona has, the more are passed on to the fused Persona. How powerful Personas are through fusion depends on how advanced its associated Confidant link is.

In addition, Personas can be sacrificed in various ways, also styled after styles of capital punishment: "Hanging" grants a sacrificed Persona's experience points to another chosen Persona, and "Electric Chair" sacrifices one to create a high-end item.

A Persona can also be sent into "Solitary Confinement", where they undergo intensive training and gain additional skills quicker than normal. The number of days a Persona must remain to gain strength lessens based on its arcana strength.

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